![]() I think I captured more clips of this on my PS4 more than most other titles out there as they always looked so cool and fluid once time was fully resumed. Mixed in with the ability to replay the scene in a real-time manner so you could see it all was an amazing touch. It always gave that feeling of being a film badass by being able to plot and plan out attacks, dodges, and movement to take everyone and everything down as smooth as possible. I always loved the movement mechanics from SUPERHOT before now and they do come back in a strong way here for SUPERHOT: Mind Control Delete. Sadly, this just led to more frustration and feeling like I was in an endless circle that had no ending in sight. If the total of SUPERHOT: Mind Control Delete was designed to live-die-repeat it would have been different. I am not sure if that was what was supposed to happen here, but it further compounded the repetitive nature of things with the many deaths that would occur because of this. Not that they were hidden around corners or anything, but many times running around with only their weapons flying in the air and quick death following for me. ![]() This never seemed to actually stick as the same scenarios only seemed to ever mix in more enemies that I could not see. To add to that, as I alluded to above, another thing that seemed to be a driving point here was being able to move an adapt to the game as needed. It was like a grind that had even less of a payoff than other titles out there. It has been kind of the way that SUPERHOT has been, but after a while, it made me want to set the controls down and try something different. It just felt like I was playing the same thing over and over with only a few little changes based on the "Hacks" I unlocked along the way. This could be due to the fact that "mission" areas for each all felt roughly the same or something that I will mention more below. Not that there has been much of an expectation that would not be the case here, but it seemed to be much more here. That being the true repetitive nature of it all. Unless I have been hacked and mind-controlled into the meta-narrative of it all…again…Īfter playing SUPERHOT: Mind Control Delete for a bit, there was one thing that always seemed to grind on me more and more. Maybe I missed the mark, but there was not a specific story I was able to follow besides what I am offering up here. The theme is more here even if it is hard to follow along what we are going for here besides the gameplay of it all. We are back at the computer again to take our avatar through various scenarios to unlock more nodes all to get more for it all. Out there now for the PS4, Xbox One, and PC. The next big mind-bender where we will need to take down various "glass people" while shifting time around. If not, then get ready to dive into our thoughts on the latest as we review SUPERHOT: Mind Control Delete. All of which you should have known by now when it comes to this. A fully new title into the franchise that uses our movement to dictate the movement of time in the game's world. If you have been waiting for more SUPERHOT after all the different options you have had before, then get ready for the next one to come out from SUPERHOT Team here. Here is our review of SUPERHOT: Mind Control Delete ![]() The next full hack into the franchise here. SUPERHOT We sit down and review SUPERHOT: Mind Control Delete. ![]()
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